• things to mention (or mention more prominently):
    • high-level goals of level design:
      • make the gameplay generally fun
      • make the gameplay balanced
      • encourage or discourage certain activities in a game (eg. may encourage or discourage snipping/camping, very likely will draw people away from their initial base and engage them with each over in a fight over contentious resources)
  • Possible screenshots to include:
    • a better 3D game screenshot
    • an adventure game, perhaps hilighting even more where specific movable items are?